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Thread: Nvidia Detonator v40.72 driver/ WHQL Certified3841 days old

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    Wizard of Lore Mod Alakazam's Avatar
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    Nvidia Detonator v40.72 driver/ WHQL Certified

    Nvidia has released the latest Detonator 4 Driver v40.72 driver for W2K/XP/9x. The File Size is 12.3 MB and they are WHQL Certified. The release date says 11/11/2002 for 2k/XP which is very interesting cause I got these yesterday morning, LOL.

    Release Highlights:

    * Up to a 25% increase in performance
    * nView™ 2.0 multi-display technology increases productivity.
    * NVRotate™ enabling image rotation on today’s advanced flat panel displays.
    * NVKeystone™ allows for real-time image correction.
    * Digital Vibrance Control™ adjust color controls to achieve accurate, bright colors.
    * New control panel streamlines user interface for speed and simplicity
    * Robust Channels enables better performance and stability due to fail-safe paths in the drivers
    * CineFX Simulator allows developers to use Cg—“C for graphics”—to write complex shaders faster and more easily.
    * NVIDIA’s patented Unified Driver Architecture (UDA) – supports all products in a single driver binary

    nVidia Detonator 40.72 WHQL for Windows XP/2000 Download Page

    nVidia Detonator 40.72 WHQL for Windows 95/98/Me Download Page

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    Posting Deity Jizzy's Avatar
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    Yup...got it already. Thanks zam. In my opinion, my games look better (especially RalliSport Challenge), however, games ran slower
    -Zack

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    my second love whipat's Avatar
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    It isn't playing nice with my setup. guess I'll roll it back and try the next upgrade.

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    Wizard of Lore Mod Alakazam's Avatar
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    I haven't installed them yet, right now I'm using the 40.71s, later on today I'll get them in the system and do some benchmarks.

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    BBF's "Tuffie" Angel in the SKies Tuffie's Avatar
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    I got them installed yesterday,seem to be all good so far,haven't ran any bench tests though
    Tuffie

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    Wizard of Lore Mod Alakazam's Avatar
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    I got the 40.72 drivers up and running with some improvements in benchmarks. 3dMark went up by 80 pts, but the most significant improvements were with the single/multi Texturing fill rate tests. The polygon and shaders test also showed some improvement and a significant gain in point sprites.

    As far as OpenGL goes, I ran Vulpine GLmark with no changes recorded from the 40.71 set I had been using. Overall, they look good on my system but I need to play some games and use them for a couple of days to see if any problems occur. So far, so good.

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